XR Immersive’s Synthesis VR Launches Industry First DRM Solution to Support Next Generation VR Headsets

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XR Immersive Tech Inc. (“Immersive Tech”, or the “Company”) (CSE:VRAR) (FSE:79W) (OTCQB: FNTTF) is pleased to announce that its recent acquisition Synthesis VR Inc., (“Synthesis VR”) has launched full support for all Android standalone/mobile head-mount display (“HMD”) VR headsets and XR devices including a first to market digital rights management (“DRM”) solution for its network of over 300 global VR arcade operators and beyond. This allows operators to expand their facilities and take advantage of the latest standalone HMDs and allows content creators to distribute their content to a much wider customer base. This paves the way for operators to be able to launch next generation stand alone hardware systems based on mobile processors.

Synthesis VR has expanded its market opportunity by now offering an industry-first solution for both PC-based VR and any Android-based standalone HMD headsets, such as Meta Quest 2, Pico Neo, HTC VIVE Focus 3, and others. Synthesis VR platform update also includes Wireless VR Streaming automation. VR arcade operators can now easily pair HMDs to any PC and wirelessly stream content directly from their central command dashboard. This includes support for Room-Scale and Free-Roam arena VR game streaming for the HTC Focus 3 HMD today, with more headsets to follow. In addition the update will also include an industry-first Synthesis AI Engine technology that recognizes the context of various events and performs automation tasks on behalf of the operators and users. Along with the possibility to license both Room-Scale and Free-Roam content for any hardware platform, the update also includes the industry-only Synthesis Engine technology - an AI that recognizes the context of various events and performs automation tasks on behalf of the operators and the users.

The Synthesis VR DRM solution provides support for free-roam arena and room-scale game play using mobile HMD's. The Company believes this is important as it will provide benefits for operators allowing them to take advantage of the increased use of standalone HMDs in the location-based VR industry to either start or more easily scale-up their operations. Sales of Android headsets are estimated to be in the millions of units per year and forecast to grow at an exponential pace, representing increasing opportunities in the LBVR space. The Company believes its first mover advantage and continued innovation will cement it and Synthesis VR as key drivers for growth in the LBVR industry.

“We are excited to start 2022 with a product of such importance and to support and drive the growing LBVR industry forward. We work with HMD manufacturers to set open standards and solutions to benefit all parties. This latest solution demonstrates our commitment to innovation and to be a leader in the VR industry as we strive to make our solutions available to all VR devices in the market.”

- Shabeer Sinnalebbe, Head of XR Networks and former CEO of Synthesis VR states

The team behind Immersive Tech is a blend of accomplished executives coming together under CEO, Tim Bieber (BroadbandTV, CBS Interactive), Director of Franchise Development, Steven Dooner (The VOID, Walt Disney Imagineering, Universal Studios Japan), Kevin Williams (Walt Disney Imagineering, Spider Entertainment), Dan Burgar (VRAR Association President, Shape Immersive), Lance Priebe (co-founder Club Penguin, Disney Interactive) as well as its Directors Alvin Wang Graylin (HTC China President, Virtual Reality Venture Capital Alliance President).

ABOUT XR IMMERSIVE TECH INC.
Immersive Tech (formerly Fantasy 360 Technologies Inc.) is building the industry's premier location-based Metaverse Platform. Since 2016 the Company has been an industry leader in Social Entertainment, Virtual Reality (VR) and Augmented Reality (AR) entertainment attractions. With its Hardware Platform UNCONTAINED and its Software Platform Uncontained/OS and its growing network of over 300 VR operators through Synthesis VR, the Company helps its stakeholders build user experiences unmatched in realism, depth and immersion. The Company builds experiences on its platforms for some of the world's largest companies including: Intel, Bayer, Capital One, Scotia Bank, the US Food and Drug Administration, Allegiant Airlines and more.

ABOUT SYNTHESIS VR Inc.
The Synthesis VR journey began in 2015 as a pursuit to create the perfect Location-Based Virtual Reality (“LBVR”) experience for operators and consumers. The team was hard at work prototyping a flexible software solution capable of serving the LBVR segment in many different ways. Soon their efforts grew into establishing one of the very first VR arcades in the world (VR TERRITORY), based in Los Angeles which was opened in June 2016, where all Synthesis VR products were initially tested before release, in real conditions, and with real customers. From those modest beginnings, Synthesis VR has made a profound impact on VR and has grown into a global company with offices located in North America and Europe. Its portfolio is in use by 300 locations all over the world, achieving many important industry firsts along the way. Synthesis VR today delivers solutions for a vast number of business scenarios, including but not limited to room-scale, free roam, racing simulators, coin-op, online widgets and payments, education, online business VR environments, enterprise and many more. Synthesis VR is on an exciting journey to provide the next generation of premium Free-Roam, eSport, and Racing content. Our efforts are accompanied by extensive work done in the field of Room Scale experiences and the standalone Head-Mounted Display (HMD) platforms. We are focused and highly motivated to unleash the LBVR potential and to create additional value on a global scale for the Virtual Reality location-based business segment.

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